Five-month gameplay programming internship on an unreleased UE5 real-time tactics game, with GAS-heavy multiplayer work on sectors, unit delivery, replication, and Steam setup.
I mostly like working on systems that people can actually use and change: gameplay systems, multiplayer prototypes, content tools, and business software.
Event scheduling software for cinemas and venues.
Five-month gameplay programming internship on an unreleased UE5 real-time tactics game, with GAS-heavy multiplayer work on sectors, unit delivery, replication, and Steam setup.
A scheduling product for cinemas and event venues: import events, derive staffing needs, generate shifts, and keep replacements and availability manageable.
A cozy online co-op game about cleaning up an island world together, built in Unreal with AngelScript gameplay code and a custom team workflow.
QuestsXL and Papyrus: configurable quest/event scripting, world content tools, RPG systems, and custom server work for a persistent Minecraft MMORPG.
Contributor and triage work for one of the most widely used Minecraft server software projects.
A Paper plugin that plays video and synchronized audio inside Minecraft using maps, with dithering and bandwidth-focused rendering.
Two-player online co-op RTT game built in Unreal Engine 5 with character switching, networked abilities, and Steam multiplayer.
A Godot-based assessment game that turns course suitability into seven interactive tasks with automatic scoring and generated reports.
A Unity adventure game with puzzles, companion hints, and turn-based cover combat with AI enemies.
I am currently finishing my bachelor's in Game Development and Management at HNU Neu-Ulm.
Most of my work is programming-heavy, usually around gameplay systems, tools,
configurable content systems, and web/software projects.
I am open to contract work, especially around gameplay systems, modding,
tooling, and web/software projects.
Email works best for formal contact;
Discord is usually easiest for modding-related work.