Malte Schümann

I mostly like working on systems that people can actually use and change: gameplay systems, multiplayer prototypes, content tools, and business software.

Open for contract work Gameplay systems, modding, tools, and small software projects.
Featured project Kumi

Event scheduling software for cinemas and venues.

Selected work

Other projects

What I work with

Software systems

  • Java
  • TypeScript
  • C#
  • Data-driven systems
  • Scripting
  • Git
  • Gradle
  • Linux

Game design and technology

  • Game design
  • Economy design
  • Combat design
  • Unreal Engine
  • Unity
  • Godot
  • Multiplayer
  • RPG systems

Product work

  • Designer tooling
  • Planning workflows
  • Content authoring
  • Technical writing
  • QA
  • Open source

About

I am currently finishing my bachelor's in Game Development and Management at HNU Neu-Ulm.
Most of my work is programming-heavy, usually around gameplay systems, tools, configurable content systems, and web/software projects.

Contact

I am open to contract work, especially around gameplay systems, modding, tooling, and web/software projects.
Email works best for formal contact; Discord is usually easiest for modding-related work.