Project
- Project
- Mythical Hunt
- Role
- Lead programmer
- Status
- Playable prototype
Unreal Engine project
Mythical Hunt demonstrates technical ownership across gameplay systems, UI, multiplayer replication, and team leadership in a 12-week Unreal Engine production.
Project note
The strongest part of this project is not only the feature list, but the amount of unfamiliar engine surface that had to be learned, debugged, and made production-ready under a short deadline.
Process timeline
Gameplay architecture
Implemented 16 character abilities using Unreal's Gameplay Ability System, then refined casting and targeting from playtest feedback.
All character abilities were implemented in time and gained quick-cast improvements after testing.
Networking
Built a listen-server multiplayer setup using Steamworks and kept movement, abilities, and animation state synchronized.
The prototype supported accessible online co-op without a dedicated server requirement.