Unreal Engine project

Mythical Hunt

Mythical Hunt demonstrates technical ownership across gameplay systems, UI, multiplayer replication, and team leadership in a 12-week Unreal Engine production.

  • Unreal Engine 5
  • C++
  • Blueprints
  • Multiplayer
  • GAS
Two characters approaching a guarded city gate in Mythical Hunt
Co-op tactical gameplay with character switching and enemy encounters.

Project

Project
Mythical Hunt
Role
Lead programmer
Status
Playable prototype

Details

Team
7 people
Duration
12 weeks
Engine
Unreal Engine 5.3
Role
Lead programmer

Project note

The strongest part of this project is not only the feature list, but the amount of unfamiliar engine surface that had to be learned, debugged, and made production-ready under a short deadline.

Process timeline

Process

  1. Gameplay architecture

    Character ability foundation

    Implemented 16 character abilities using Unreal's Gameplay Ability System, then refined casting and targeting from playtest feedback.

    All character abilities were implemented in time and gained quick-cast improvements after testing.

    Ability targeting, activation, and feedback in a test level.
  2. Networking

    Steam co-op multiplayer

    Built a listen-server multiplayer setup using Steamworks and kept movement, abilities, and animation state synchronized.

    The prototype supported accessible online co-op without a dedicated server requirement.

    A replication test showing multiplayer state updating across clients.